The name Kojd-nojf Xluwuf is derived from the Sylvin language, as Kojd-nojf Xluwuf was founded by Ardhel, who was culturaly Gnoll.
Climate
Kojd-nojf Xluwuf has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cold 4°C (39°F). Kojd-nojf Xluwuf receives an average of 263 cm/y (103 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kojd-nojf Xluwuf covers an area of nearly 156 km2 (62 mi2), and an average elevation of 2146 m (7040 ft) above sea level.
Overview
Kojd-nojf Xluwuf was founded durring the late 12th century in winter of the year 1070, by Ardhel. The establishment of Kojd-nojf Xluwuf was somewhat plagued by a lack of willing colonists, leading to Ardhel electing to pay people to resettle in Kojd-nojf Xluwuf.
Kojd-nojf Xluwuf was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Kojd-nojf Xluwuf is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Kojd-nojf Xluwuf is buildings are arranged arrounded highly ordered system of restrictive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Unfortuantly, these failry decent fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Kojd-nojf Xluwuf has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Kojd-nojf Xluwuf ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Kojd-nojf Xluwuf is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Kojd-nojf Xluwuf was like during the glorydays.
Civic Infrastructure
Kojd-nojf Xluwuf possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Kojd-nojf Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Kojd-nojf Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kojd-nojf Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kojd-nojf Xluwuf's parks.
Kojd-nojf Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kojd-nojf Xluwuf.
Kojd-nojf Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Kojd-nojf Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Kojd-nojf Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Kojd-nojf Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Kojd-nojf Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kojd-nojf Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Kojd-nojf Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kojd-nojf Xluwuf's public wards, blessings, and other arcane systems.
Kojd-nojf Xluwuf has an Administrative Academy which trains individuals in the administrative arts.
Kojd-nojf Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kojd-nojf Xluwuf's grid is powered by an arcane means.
Kojd-nojf Xluwuf possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Kojd-nojf Xluwuf has a first rate hospital which caters to anyone in need of long term medical care.
Kojd-nojf Xluwuf has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Kojd-nojf Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kojd-nojf Xluwuf's natural decorations nor waterways.
Kojd-nojf Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Kojd-nojf Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Kojd-nojf Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Kojd-nojf Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Kojd-nojf Xluwuf has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.
Kojd-nojf Xluwuf's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, winter is recurring in Kojd-nojf Xluwuf.
The Mud Elemental, Medium near Kojd-nojf Xluwuf are known to be almost tame, such that they can be put to domestic use.
Kojd-nojf Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Enchantment energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 76
Farmers: 95
Farm Laborer: 185
Hunters: 123
Milk Maids: 97
Ranchers: 49
Ranch Hands: 107
Shepherds: 95
Farmland: 150077 m2
Cattle and Similar Creatures: 9287
Poultry: 111444
Swine: 7429
Sheep: 371
Goats: 74
Horses, Mounts, and Beasts of Burden: 3714
Craftsmen
Arms and Toolmakers: 79
Blacksmiths: 80
Bookbinders: 47
Buckle-makers: 47
Cabinetmakers: 92
Candlemakers: 142
Carpenters: 107
Clothmakers: 106
Coach and Harness Makers: 37
Coopers: 100
Copper, Brass, Tin, Zinc, and Lead Workers: 50
Copyists: 35
Cutlers: 30
Fabricworkers: 84
Farrier: 225
Furriers: 24
Glassworkers: 123
Gunsmiths: 81
Harness-Makers: 35
Hatters: 70
Hosiery Workers: 26
Jewelers: 42
Leatherwrights: 92
Locksmiths: 36
Matchstick makers: 57
Musical Instrument Makers: 52
Painters, Structures and Fixtures: 49
Paper Workers: 53
Plasterers: 50
Pursemakers: 62
Roofers: 39
Ropemakers: 36
Rugmakers: 35
Saddlers: 65
Scabbardmakers: 76
Scalemakers: 40
Scientific, Surgical, and Optical Instrument Makers: 24
Sculptors, Structures and Fixtures: 36
Shoemakers: 35
Soap and Tallow Workers: 114
Tailors: 275
Tanners: 45
Upholsterers: 55
Watchmakers: 49
Weavers: 112
Whitesmiths: 30
Merchants
Adventuring Goods Retellers: 25
Arcana Sellers: 25
Beer-Sellers: 47
Booksellers: 60
Butchers: 90
Chandlers: 92
Chicken Butchers: 110
Entrepreneurs: 38
Fine Clothiers: 86
Fishmongers: 90
Florists: 22
Potion Sellers: 61
Resellers: 161
Spice Merchants: 50
Wine-sellers: 74
Wheelwright: 57
Woodsellers: 35
Service workers
Bakers: 206
Barbers: 190
Coachmen: 54
Cooks: 195
Doctors: 78
Gamekeepers: 58
Grooms: 32
Hairdressers: 128
Healers: 91
Housekeepers: 103
Housemaids: 176
House Stewards: 112
Inns: 36
Laundry maids: 66
Maidservants: 116
Nursery Maids: 68
Pastrycooks: 148
Restaurateur: 154
Tavern Keepers: 176
Specialized Laborer
Ashworkers: 53
Bleachers: 34
Chemical Workers: 21
Coal Heavers: 70
In-Town Couriers: 84
Long Haul Couriers: 84
Dockyard Workers: 71
Gas Workers: 18
Hay Merchants: 31
Leech Collectors: 96
Millers: 79
Miners: 86
Oilmen and Polishers: 55
Postmen: 82
Pure Finder: 48
Skinners: 106
Sugar Refiners: 21
Tosher: 59
Warehousemen: 123
Watercarriers: 75
Watermen, Bargemen, etc.: 112
Skilled Laborers
Accountants: 50
Alchemist: 52
Clerk: 72
Dentists: 37
Educators: 99
Engineers: 51
Gardeners: 37
Mages: 27
Plumbers: 39
Pharmacist: 43
Professors: 16
Scientists: 26
Wizards: 16
Civil Servants
Adventurers: 34
Bankers: 53
Civil Clerks: 79
Civic Iudex: 40
Consultants: 24
Exorcist: 82
Fixers: 43
Kami Clerk: 73
Landlords: 75
Lawyers: 44
Legend Keepers: 60
Militia Officers: 285
Monks, Monastic: 137
Monks, Civic: 123
Historian, Oral: 80
Historian, Textual: 44
Policemen, Sheriffs, etc.: 88
Priests: 185
Rangers: 50
Rat Catchers: 53
Scholars: 54
Spiritualist: 66
Slayers: 20
Storytellers: 140
Military Officers: 148
Cottage Industries
Brewers: 116
Comfort Services: 154
Enchanters: 43
Herbalists: 41
Jaminators: 128
Needleworkers: 116
Potters: 67
Preserve Makers: 112
Quilters: 53
Seamsters: 206
Spinners: 109
Tinker: 40
Weaver: 90
Artists
Actors: 39
Architects: 14
Bards: 58
Costumers: 22
Dancers: 42
Drafters: 24
Engravers: 29
Fine Furniture Carpenters: 18
Glaziers: 39
Inlayers: 37
Musicians: 123
Painters, Art: 19
Playwrights: 40
Sculptors, Art: 32
Wood Carvers: 123
Writers: 137
Produce Industries
Butter Churners: 123
Canners: 112
Cheesmakers: 112
Ice Merchants: 16
Millers: 79
Picklers: 65
Smokers: 48
Stockmakers: 42
Tobacconists: 59
Tallowmakers: 79
14099 of Kojd-nojf Xluwuf's population work within a Foundational Occupation.
751 work in Agriculture
3179 work as Craftsmen
1123 work as Merchants
2187 work as Service Workers
1408 work as General Laborers
565 work as Skilled Laborers
2080 work as Civil Servants
1275 work in Cottage Industries
796 work as Artists
735 work in Produce Industries
21935 of Kojd-nojf Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 1114 (3%) are noncontributers.
Points of Interest
Kojd-nojf Xluwuf is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
In time immemorial, reportedly some time during the early 2nd century Kojd-nojf Xluwuf was struck by a devistating earthquake. The quake brought ruin to Kojd-nojf Xluwuf, which lost 199 people, 233 livestock, and 85 buildings in the earthquake. The day of the quake is remembered by many as Terror's Day.